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Post subject: Any way to make user scenarios? Posted: Sat Apr 07, 2007 1:45 am |
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Joined: Sat Apr 07, 2007 12:51 am Posts: 1
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I am pretty sure this isn't in there now, but it sure would be fun to be able to make your own scenarios and share them out.
Any chance to get any kind of tools to do this?
On a side note, if you click on one of the visitors, and stay clicked on them tell they warp out, the game crashes... at least it does on my system. (not really a big deal, I just make sure I'm not on anyone when they warp out)
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Post subject: Posted: Tue Apr 10, 2007 6:46 pm |
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| NinjaBee |
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Joined: Wed Sep 15, 2004 11:25 pm Posts: 1781
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We talked about making user tools to create scenarios. The tools we used are quite complicated and not very user friendly.  Releasing those would not be ideal.
We may do something similar in future versions, but not for this version.
Regarding the crash: What version are you running? (you can see on the main menu screen a version number in the corner). That's a known bug from older versions, but it *should* be fixed in the most recent PC version downloadable from NinjaBee.com...
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staticwrap
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Post subject: Posted: Wed Apr 11, 2007 5:14 am |
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Joined: Thu Jul 27, 2006 5:19 am Posts: 1359 Location: The OC NY
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In future versions huh...
Wait, forget that for a minute, when is Band of Bugs coming out? I will not take "Whenever it's ready" for an answer. Okay, I probably will. But I have to try.
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Post subject: Posted: Wed Apr 11, 2007 5:31 pm |
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| NinjaBee |
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Joined: Wed Sep 15, 2004 11:25 pm Posts: 1781
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Dang, I *almost* distracted you with talk about Outpost Kaloki...
Though, really, everyone with "build my own scenario" feelings needs to focus that energy on Band of Bugs when it comes out, which will be --$*!h`))))))+++ CARRIER LOST
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LunarDuality
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Post subject: Posted: Wed Apr 11, 2007 6:44 pm |
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Joined: Mon Apr 17, 2006 3:33 pm Posts: 1197 Location: Burnsville, MN
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Wow..."CARRIER LOST"...
That is a blast from the past...ah the fledgling days of BBSes and the early web. *sigh*
I remember when we got a 2400 Baud modem...and it was "lightning fast". 
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staticwrap
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Post subject: Posted: Wed Apr 11, 2007 7:05 pm |
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Joined: Thu Jul 27, 2006 5:19 am Posts: 1359 Location: The OC NY
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I used to use Prodigy, who remembers Prodigy? I used a 14.4 U.S. Robotics Sportster modem for that.
ANYWAY, you thought you could change the topic, huh? Well, it worked. Remember Compuserve? That was boring. Prodigy was where it was at. I think Yahoo bought them out.
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LunarDuality
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Post subject: Posted: Thu Apr 12, 2007 1:39 am |
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Joined: Mon Apr 17, 2006 3:33 pm Posts: 1197 Location: Burnsville, MN
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Wow...I'm loving this conversation even though it's a total hijack of the original topic.
Yeah...we had Prodigy. Do you remember that crazy Maze game? What was it called?
And we had CompuServe too...and they tried to continue to bill us for YEARS even after the service folded. That was fun trying to get rid of that B.S. And I'm almost positive we had the *exact* same modem (when we upgraded to a 14.4). Nice.
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staticwrap
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Post subject: Posted: Thu Apr 12, 2007 3:21 am |
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Joined: Thu Jul 27, 2006 5:19 am Posts: 1359 Location: The OC NY
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How's that for jogging your memory?
You can actually play it here:
http://pages.prodigy.net/rdbrownmsb/MadMaze2/ (You need IE...eww...)
I actually beat that game back in the day. It took like 30 seconds to load each section of the maze.
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LunarDuality
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Post subject: Posted: Thu Apr 12, 2007 4:11 pm |
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Joined: Mon Apr 17, 2006 3:33 pm Posts: 1197 Location: Burnsville, MN
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Rock on! That game was crazy...I sucked at it because I couldn't wait for those 30 second load times as it loaded each color and texture individually. So, I just popped on over to my Genesis to finish another game in my complete NHL season...yes...I played 84 game seasons with NLHPA 93 and NHL 95 on numerous occasions...one time I even did it based on the real calendar dates IN GAME.
I love gaming nostalgia. Speaking of nostalgia...how 'bout that Outpost Kaloki.
And since we've totally hijacked this topic anyway...where is that trophy that you made for the posting contest...I can't seem to find it. I wanted to include it in my avatar! 
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staticwrap
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Post subject: Posted: Thu Apr 12, 2007 5:04 pm |
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Joined: Thu Jul 27, 2006 5:19 am Posts: 1359 Location: The OC NY
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This?
I have another that i've been whipping up, stay tuned.
And now with 2% less crappiness!
Last edited by staticwrap on Thu Apr 12, 2007 6:01 pm, edited 1 time in total.
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Post subject: Posted: Thu Apr 12, 2007 5:22 pm |
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| NinjaBee |
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Joined: Wed Sep 15, 2004 11:25 pm Posts: 1781
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Hahaha...
Man, 657 posts to my 596... I've been trounced!
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AC91
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Post subject: Posted: Sat Apr 14, 2007 7:18 pm |
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Joined: Mon Jul 17, 2006 4:37 am Posts: 1230 Location: Kentucky
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Just when we thought stay could possibly lead, he just gets thrown in the dirt.
Speaking of sucky internet, I think my 360's ethernet port is messed up. It won't pass the IP address test on any of my routers or ethernet cords. 
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LunarDuality
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Post subject: Posted: Mon Apr 16, 2007 7:22 am |
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Joined: Mon Apr 17, 2006 3:33 pm Posts: 1197 Location: Burnsville, MN
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AC91 wrote: Just when we thought stay could possibly lead, he just gets thrown in the dirt.
I would never do that to stay...
I would merely slowly bury him alive under my posting prowess.
Oh, and unfortunately, I had to add the 2% crappiness back in, in order to squeeze it into a forum avatar. 
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staticwrap
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Post subject: Posted: Mon Apr 16, 2007 4:08 pm |
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Joined: Thu Jul 27, 2006 5:19 am Posts: 1359 Location: The OC NY
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lol, noted for possible future non-existant iterations.
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