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 Post subject: Building Limit Glitchiness
 Post Posted: Sat Jan 08, 2011 1:18 pm 
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Joined: Sat Jan 01, 2011 9:25 am
Posts: 7
I've reached the building limit and it behaves very strangely. For example:

1) Destroying 5 Stalk Flowers did not allow me to build anything new. However, after destroying the 6th I was able to build around 10 more walls.

2) Destroying 9 Sunflower Patches did not allow me to build anything new. However, after destroying the 10th I was able to build around 15 more walls.

3) Destroying 40 cannons (yes, 40) did not allow me to build anything new. I cannot even get my cannons back now.

Is it possible for the developers to reveal the algorithm for calculating the building limit? I pretty much have to stop playing now that I can't build anything new and can't even tell what I have to destroy to build more pieces. I feel like I haven't even built that much. I had much grander plans and I've already scaled down, but still need a ton more pieces.


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 Post subject: Re: Building Limit Glitchiness
 Post Posted: Sat Jan 08, 2011 1:21 pm 
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Joined: Tue Dec 21, 2010 3:13 pm
Posts: 85
Location: West Midlands, England
LMAO. I have had the same problem. A ton of people built banner towers in my game and after I broke them all I could only build like 2 more objects. After the breaking the 2 object I just built I could only build one :?

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 Post subject: Re: Building Limit Glitchiness
 Post Posted: Fri Jan 14, 2011 6:02 am 
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Joined: Tue Jan 11, 2011 9:49 pm
Posts: 10
Robbie wrote:
LMAO. I have had the same problem. A ton of people built banner towers in my game and after I broke them all I could only build like 2 more objects. After the breaking the 2 object I just built I could only build one :?



I had some weird problems along those lines in AKFK. I had a huge structure protecting my banner towers, all mapped out and beautiful looking. I had to gradually delete it all and now it's almost all just towers.

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