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Post subject: Re: Known Problems (Official List) Posted: Mon Jan 03, 2011 11:47 pm |
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| NinjaBee |
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Joined: Wed Sep 15, 2004 11:25 pm Posts: 1781
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I would LOVE more details on this princess quest bug!
Thanks, PurpleMushroomz, for the help.
On the collectibles issue: I've noticed that. You should be able to save your game, exit to the main menu, and reload your game to get all your collectibles to show up. I figure that's what happened to fix it for you, as well, not specifically somebody joining your game.
On the longhouse issue: There are several buildings in the game that are build-once only. The longhouse is just not designed to be built more than once, and it wouldn't do you any good if you could make a second once, since there's no second burnin' love.
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PurpleMushroomz
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Post subject: Re: Known Problems (Official List) Posted: Mon Jan 03, 2011 11:55 pm |
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Joined: Sat Dec 25, 2010 4:07 pm Posts: 176 Location: Chicago, IL
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I think it was more about having the most buildings, since that's a stat that's kept track of. It's actually kinda strange that you can't build any more Longhouses, but you can build mansions in the forest and desert kingdoms... even though you can't seem to get more Love for either of those.
_________________ New GamerTag : MaxSterling 
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Metasploit
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Post subject: Re: Known Problems (Official List) Posted: Tue Jan 04, 2011 12:15 am |
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Joined: Mon Jan 03, 2011 12:26 am Posts: 22
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stay wrote: I would LOVE more details on this princess quest bug!
stay - I sent you a PM.
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Post subject: Re: Known Problems (Official List) Posted: Tue Jan 04, 2011 12:25 am |
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| NinjaBee |
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Joined: Wed Sep 15, 2004 11:25 pm Posts: 1781
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PurpleMushroomz wrote: I think it was more about having the most buildings, since that's a stat that's kept track of. It's actually kinda strange that you can't build any more Longhouses, but you can build mansions in the forest and desert kingdoms... even though you can't seem to get more Love for either of those. Now that you mention it, that is kinda strange... I'll get somebody to look at that. Regarding the Princess / Stone Archway bug: Do you guys know if you broke/rebuilt the silk weaver at any point? This bug might have happened if you had already finished the Frown Upside Down quest and then break and rebuild the silk weaver. I'm going to try to get into a game with Metasploit, but it might not tell us that, so if y'all remember, that would help.
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PurpleMushroomz
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Post subject: Re: Known Problems (Official List) Posted: Tue Jan 04, 2011 12:49 am |
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Joined: Sat Dec 25, 2010 4:07 pm Posts: 176 Location: Chicago, IL
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Since I have a habit of being left alone when I join games... i'll try joining a game on chapter 5 and test that theory out... What do ya know... first chapter 5 game I join, everyone leaves! 
_________________ New GamerTag : MaxSterling 
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Post subject: Re: Known Problems (Official List) Posted: Tue Jan 04, 2011 12:58 am |
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| NinjaBee |
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Joined: Wed Sep 15, 2004 11:25 pm Posts: 1781
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Ah-HA! I knew this was a desirable feature after all! 
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Post subject: Re: Known Problems (Official List) Posted: Tue Jan 04, 2011 1:05 am |
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| NinjaBee |
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Joined: Wed Sep 15, 2004 11:25 pm Posts: 1781
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So, Metasploit says he doesn't remember breaking the silkweaver in that game. Mike (one of the designers here) found that he could reproduce the bug by breaking the silkweaver, but we need to explore a bit and see if you can get it other ways as well (e.g. just from breaking tents and/or pavilion)
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PurpleMushroomz
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Post subject: Re: Known Problems (Official List) Posted: Tue Jan 04, 2011 1:45 am |
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Joined: Sat Dec 25, 2010 4:07 pm Posts: 176 Location: Chicago, IL
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Ughhh... can't stand how unorganized people are with their buildings. May take me a bit to reorganize so I can find the buildings and stock them up with supplies to actually build something.
_________________ New GamerTag : MaxSterling 
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stay
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Post subject: Re: Known Problems (Official List) Posted: Tue Jan 04, 2011 2:00 am |
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| NinjaBee |
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Joined: Wed Sep 15, 2004 11:25 pm Posts: 1781
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PurpleMushroomz wrote: Ughhh... can't stand how unorganized people are with their buildings. Haha... We had this argument at work all the time. The testers developed this insane system of stacking buildings together like they were playing Tetris. It was great for efficiency, but SO confusing if you come in without having seen it before...
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Kummiko
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Post subject: Re: Known Problems (Official List) Posted: Tue Jan 04, 2011 4:06 am |
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Joined: Mon Jan 03, 2011 2:46 pm Posts: 36
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I believe I may have broken a building, but I'm certain that it was not the silk weaver. It was probably a tent, just like Metasploit did.. I remember one being in my way and not being able to push it for some reason (not a bug, just trees in my way or something). It most likely happened between finishing the arch quest and building the Sultan's palace. So that's probably what's causing the bug. About the buildings: mine probably seem disorganized, but I like to keep things in quadrants yet leave room to move around the buildings. Must come from living in the suburbs 
_________________ [url="http://raptr.com/kumama?src=em_forum"]  [/url]
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Metasploit
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Post subject: Re: Known Problems (Official List) Posted: Tue Jan 04, 2011 4:24 am |
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Joined: Mon Jan 03, 2011 12:26 am Posts: 22
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Interesting. Does Brodi also have an exclamation mark over his head?
BTW on my second play through I saved before knocking down the three tents that you start with and didn't encounter the bug. I also knocked down and moved the palace and didn't encounter the bug. I think it's likely related to destroying one of the tents that you make on the desert kingdom.
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PurpleMushroomz
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Post subject: Re: Known Problems (Official List) Posted: Tue Jan 04, 2011 4:30 am |
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Joined: Sat Dec 25, 2010 4:07 pm Posts: 176 Location: Chicago, IL
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Actually... wasn't talking about your layout Kummiko. I jumped into some random game and they left immediately, which was what I was hoping for so I could save a game and try various methods of recreating the Princess bug.
This kid had piles of resources everywhere. No organization. Building randomly thrown around in rows and columns, but no order. I can't operate like that. I like being able to know if I need to build a piece, go to one area and see the color... not walk back and forth around the map trying to find the building that creates the specific piece I need.
Anyways, after nearly falling asleep... I finally got the map cleaned up a bit and started walling off the resources so I have specific areas to go to get certain resources. I now have a game save for Chapter 6, so tomorrow I'll try various things to get the bug to kick in.
_________________ New GamerTag : MaxSterling 
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Gennady25X
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Post subject: Re: Known Problems (Official List) Posted: Tue Jan 04, 2011 11:20 am |
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Joined: Tue Jan 04, 2011 11:07 am Posts: 5
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I've also come up with some different glitches unfortunately A friend and I spent quite a good amount of time playing around with cannons, We sat there watching for about 10 minutes and they stayed inside the loop as intended. However we found that once we leave the screen all the sheep and keflings eventually escape the loop. We sat there watching for about another 10 minutes to make sure something wasnt out of place, and it was just as we left it before. Another problem was when i first started up the game, it told me i got extra emotes for earning achievements in a Kingdom For Keflings, and Comic jumper. Once i started to play the game i noticed that i cant see my comic jumper emotion anywhere, only the Kingdom For Keflings one. I also heard that i was meant to get 2 more emotes for owning The Maw and 'Splosion man, but i didnt even get the notification for those two  Hoping to see a fix for these, especially the emote one, Thanks!
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Gennady25X
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Post subject: Re: Known Problems (Official List) Posted: Tue Jan 04, 2011 11:38 am |
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Joined: Tue Jan 04, 2011 11:07 am Posts: 5
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SuperJai wrote: No, there are no other builders trapped anywhere. Plus, it does work sometimes and the builder always moves up to the new item when I create it, they just won't lift it. I'm not sure if this helps but try moving away from them, as in get them out of the screen, i think they will bring the pieces to you only if you are far enough from them
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Kummiko
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Post subject: Re: Known Problems (Official List) Posted: Tue Jan 04, 2011 12:38 pm |
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Joined: Mon Jan 03, 2011 2:46 pm Posts: 36
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I know you weren't talking about me, PurpleMushroomz.  but I felt the need to explain a theory behind not cramming all buildings together, though it does require a lot more walking that way. I've had the cannon escape thing happen too... I caught it happening a couple times, the cannon actually turns 90 degrees and lets the kefling out, so it's probably by design. The only thing I think that will keep your sheep from moving are walls or the gate house, don't think just cannons will do it. PurpleMushroomz has his sheep behind two gatehouses and a large wall structure, penned in with his cannons.
_________________ [url="http://raptr.com/kumama?src=em_forum"]  [/url]
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