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 Post subject: How Will The Local Multiplayer Co-op Work?
 Post Posted: Thu Jun 24, 2010 4:54 pm 
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If the game is split screened between the 2 players

the info i have is the local multiplayer co-op system will work just like lego indiana jones 2.
when the players are close to each other the screen joins, when far from each other the screen splits

How will this affect how we buy buildings if the menu takes up all the screen
it would be no fun watching your friend's menu come up and down every 3-5 seconds!

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 Post subject: Re: How Will The Local Multiplayer Co-op Work?
 Post Posted: Thu Jun 24, 2010 5:13 pm 
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there was a great video that released before AWoK was officially announced showing just how it works. It looked great but I can't seem to find it.

Surely some one else with a larger interwebs can help

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 Post subject: Re: How Will The Local Multiplayer Co-op Work?
 Post Posted: Thu Jun 24, 2010 5:53 pm 
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NinjaBee
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The split-screen system is teased at the very end of this preview of AKFK DLC: http://www.youtube.com/watch?v=uBBB8WkJ5TA


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 Post subject: Re: How Will The Local Multiplayer Co-op Work?
 Post Posted: Fri Jun 25, 2010 1:24 am 
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Nice. I couldn't remember where I saw that.

I think a nice ambient feature would be if the line was slightly bolder the farther away you are from eachother and thin out the closer you are. A lot like it fades in and out of existence when needed but just to subconsciously let the player know just how far apart they are in the map.

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 Post subject: Re: How Will The Local Multiplayer Co-op Work?
 Post Posted: Sun Jun 27, 2010 2:42 am 
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well that didn't really answer my question?

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 Post subject: Re: How Will The Local Multiplayer Co-op Work?
 Post Posted: Sun Jun 27, 2010 3:07 am 
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so you are asking if the pop up menu for building things takes up the whole screen?

With out playing or seeing gameplay footage, I can't answer that. Maybe the pop up will stretch horizontally on the players screen that opened it when the screen is split horizontally and the same vertically when vertically split.

Or you just have to sit back and get a coke for your friend while they acquire the necessary building components.

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 Post subject: Re: How Will The Local Multiplayer Co-op Work?
 Post Posted: Sun Jun 27, 2010 6:58 pm 
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if you have to wait people miles play single player.....

i really have thought of some good updates wanna hear?

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 Post subject: Re: How Will The Local Multiplayer Co-op Work?
 Post Posted: Mon Jun 28, 2010 4:11 pm 
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insultobot wrote:
so you are asking if the pop up menu for building things takes up the whole screen?

With out playing or seeing gameplay footage, I can't answer that. Maybe the pop up will stretch horizontally on the players screen that opened it when the screen is split horizontally and the same vertically when vertically split.

Or you just have to sit back and get a coke for your friend while they acquire the necessary building components.


Haha... The UI for building says: "Player 1, build. Player 2, please go get a coke!"

Actually, you're right - basically, the UI stretches horizontally or vertically to fit, when needed. And several screens are designed to be smaller than in AKFK, so they just fit better on half the screen.

There are still some things that stop the whole game and/or take up the whole screen, like bringing up the pause menu or options screens. But the stuff you do normally during gameplay (look at a blueprint, build pieces, etc.) is carefully positioned in split-screen to not get in the way of the other player.


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 Post subject: Re: How Will The Local Multiplayer Co-op Work?
 Post Posted: Mon Jun 28, 2010 8:21 pm 
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Hmm... the UI is a good question, (and well done Ninja Bee for the answer you came up with), but what about the story/progress aspect of things?

When I host the game, am I inviting another player to join my game (where their character is the one from their game, with their tools and upgrades), or am I inviting a helper (with the same tools and progress of my character)...
And if they are joining my game, will they take something back with them from helping me?

I realize there wasn't a lot of progress that was attached to the player character (most of it was the city you were building), but there still was some... so does this stuff transfer across games?

Thanks :)


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 Post subject: Re: How Will The Local Multiplayer Co-op Work?
 Post Posted: Mon Jun 28, 2010 10:14 pm 
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It's A Good Idea... Can't Wait To See it....

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 Post subject: Re: How Will The Local Multiplayer Co-op Work?
 Post Posted: Tue Jun 29, 2010 12:36 am 
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NinjaBee
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fidgetwidget wrote:
Hmm... the UI is a good question, (and well done Ninja Bee for the answer you came up with), but what about the story/progress aspect of things?

When I host the game, am I inviting another player to join my game (where their character is the one from their game, with their tools and upgrades), or am I inviting a helper (with the same tools and progress of my character)...
And if they are joining my game, will they take something back with them from helping me?

I realize there wasn't a lot of progress that was attached to the player character (most of it was the city you were building), but there still was some... so does this stuff transfer across games?

Thanks :)


Those are good questions. The basic answer is you're inviting somebody to be part of your game - where they might have been before that is ignored. For instance, they could have been sitting in the main menu, and in fact may never have played the game before.

So, in multiplayer games, everyone in one session shares in the same story, progress, etc. This is in keeping with our general philosophy that the game is a completely cooperative experience wherever possible.

Since the game is so story-driven, this means another player joins your story on the fly wherever you are in the story. If you're against the idea of story spoilers, you may want to play through on your own (or host your own Xbox Live game) or otherwise make sure you're not jumping into the middle of the story.

If a player starts a new game or loads an old saved game of theirs (or joins another Live game entirely), they don't take anything back from your game.

(OK, technically there is some progress toward achievements that is tracked per player, and some small unlocked things (still a secret) that the player gets to keep when she leaves your game.)

Finally, what gets upgraded and unlocked and shared in A World of Keflings has in some cases changed hugely compared to A Kingdom for Keflings! :)


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 Post subject: Re: How Will The Local Multiplayer Co-op Work?
 Post Posted: Tue Jul 06, 2010 2:54 pm 
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brettpenzer123 wrote:
If the game is split screened between the 2 players

the info i have is the local multiplayer co-op system will work just like lego indiana jones 2.
when the players are close to each other the screen joins, when far from each other the screen splits

How will this affect how we buy buildings if the menu takes up all the screen
it would be no fun watching your friend's menu come up and down every 3-5 seconds!


Would be NICE to see what their building NEXT so you can help better.

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 Post subject: Re: How Will The Local Multiplayer Co-op Work?
 Post Posted: Tue Jul 06, 2010 5:04 pm 
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NinjaBee
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Well, we assume since they're sitting next to you, you can just talk to them. :) We mostly assume you'll talk to the other players in LIVE play, as well, though I realize that's not always going to happen...


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 Post subject: Re: How Will The Local Multiplayer Co-op Work?
 Post Posted: Sun Jul 11, 2010 6:52 pm 
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How about people that don't have Mic's? It would help me more to see what they are going to build next ratter then me make things they don't need?

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 Post subject: Re: How Will The Local Multiplayer Co-op Work?
 Post Posted: Sun Jul 11, 2010 7:09 pm 
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NinjaBee
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Yep, we understand not everybody has a mic or uses it.

Maybe in a future game we'll worry more about this, but currently there are no plans for a specific mechanic to show what somebody is doing. See my answer in another thread: We don't actually know what players are thinking. :) It's more complicated than it seems...

But yeah, it'd be nice.


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