Register    Login    Forum    Search    FAQ

Board index » Games » A World of Keflings




Post new topic Reply to topic  [ 4 posts ] 
Author Message
 Post subject: A few ideas...
 Post Posted: Wed Mar 31, 2010 8:38 pm 
Offline

Joined: Wed Mar 31, 2010 8:26 pm
Posts: 3
Just discovered Keflings for PC recently, and have a couple of suggestions for the new game (can'twaitcan'twait!!).

First - When opening a workshop/factory/etc, would it be possible to move that window around enough to see the blueprint of what you are building? I can never remember how many of what component I need. I am thankful that the needed component has a checkmark on it, but that doesn't help me remember how many I have to build. If I could shift the window over a little to see the blueprint, it would save me from having to close out and re-open the workshop over and over.

Second - When I come back to the game after being away for a while, I've forgotten what I've built. Could a checklist be built in? Like on the blueprints screen, with a little check next to the blueprint of what has already been built, so I don't have to send my giant running around all of creation to see what I've already built.

Third - I know there's a statistics screen, but it would be nice to have it more accessible, and also an addition to add what kefs are where, for when we need to nab one from a non-essential place to move them to a more important spot. It would also be nice to know what kefs are "employed" and how many are wandering aimlessly without (again) having to search them out or wander around looking for them before finally deciding that they are all busy.

...in case you can't tell, I have an absolutely horrible memory so little things like these would really be a help for folks like me.

This is a fantastic game that I am loving - mostly because there is no race against a timer. I'm playing it through for a second time, now, so I can set up my kingdom the way I want to, and not the haphazardly way I did the first time when I didn't know what buildings were going to be available in the future. I'm really looking forward to the next game and hope the PC release isn't too far away.


Top 
 Profile  
 
 Post subject: Re: A few ideas...
 Post Posted: Thu Apr 01, 2010 6:52 am 
Offline
NinjaBee
User avatar

Joined: Wed Sep 15, 2004 11:25 pm
Posts: 1781
Thanks for the feedback!

We have ways to address those first two things in the new game. We haven't done the stats screen the way you wanted. That's still in progress, in any case...


Top 
 Profile  
 
 Post subject: Re: A few ideas...
 Post Posted: Wed Apr 07, 2010 9:43 am 
Offline
User avatar

Joined: Mon Dec 01, 2008 7:10 pm
Posts: 9
I really like the statistics idea. I find myself forgetting what Keflings are doing what, and where a lot. :lol:

_________________
Image


Top 
 Profile  
 
 Post subject: Re: A few ideas...
 Post Posted: Sat Apr 24, 2010 3:54 am 
Offline
User avatar

Joined: Sun Feb 21, 2010 1:03 pm
Posts: 129
Position the building any of the 4 different directions? If I don't want the lumbermill like
I want it northwards instead of to the left . The you can't do I am pretty sure because you can't expand Kingdom for a kefling with more maps so you making a World for a kefling Instead.


Attachments:
111.jpg
111.jpg [ 118.81 KiB | Viewed 602 times ]

_________________
Try to get the 15$ mic so we can talk it's easier.
or e-bay one for 4$.
Top 
 Profile  
 
Display posts from previous:  Sort by  
 
Post new topic Reply to topic  [ 4 posts ] 

Board index » Games » A World of Keflings


Who is online

Users browsing this forum: No registered users and 1 guest

 
 

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: