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 Post subject: Cool stuff I saw at GameFest this year
 Post Posted: Fri Aug 18, 2006 3:56 pm 
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NinjaBee
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1. Game Studio Express looks very interesting. Not ready for prime time, but something I'm going to check out for sure.

2. RoboBlitz is outstanding. I'm definitely sold on the game. I'll be buying it myself and recommending it to anyone I know looking for a great 3rd-person 3D action adventure game on the 360.

3. ProFX2 (the procedural texture system) is also a lot more convincing than I thought. I'm still not sold on the price, but I think most or all of my concerns about how useable it is are resolved.

4. Live Arcade is crazy-hot. Every time I saw Ross Erickson, he was being hit up by another developer with Live Arcade plans.

5. Here's something awesome about the Xbox 360 team: Nobody is sitting back and watching things go by. Every subgroup working on some aspect of the 360 (Dashboard, Live Vision Camera, Live Arcade, Dev Support, Marketing, QA, etc.) is pushing forward very heavily with new support, feature updates, future plans... The system is just getting better and better, and I was already pretty happy with it a long time ago. :)

[ copied from the nearly-never updated NinjaBee blog at ninjabee.com/blog ]


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 Post Posted: Fri Aug 18, 2006 4:21 pm 
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Yay, you're back! :D
Sounds like a good time and that the MS crew is ready to continue to push the platform forward. No resting on laurels!

Did you get word on the likely price of RoboBlitz?

Edit: Oh, and I gather that ProFX2 is gonna be increasingly interesting to XBLA devs as the 50mb limit grows more restrictive.


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 Post Posted: Fri Aug 18, 2006 8:58 pm 
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Yeah, seems like the procedural stuff is getting pretty big. The best use I have seen was in Spore, but for XBLA games, like Lunar said, it could save on a lot of space since it is all procedural.

RoboBlitz seems cool, but I haven't seen too much on it. How does all the gameplay work?


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 Post Posted: Fri Aug 18, 2006 11:20 pm 
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(from team xbox)

This game looks pretty amazing. It says basically everything is controlled by physics. It is also the first game to use the Unreal Engine 3. I have no idea how it plays though. :( Some type of puzzle game I think.

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 Post Posted: Fri Aug 18, 2006 11:33 pm 
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Did Dead Rising use the Unreal 3 engine?

Yeah, I saw that article, but I really want a video. The rolling ball seems pretty Marble Blast Ultra-y to me, which actually rocks.


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 Post Posted: Fri Aug 18, 2006 11:38 pm 
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AC91 wrote:
Did Dead Rising use the Unreal 3 engine?



Did it? I actually have had that game since monday, but I can't play it :(

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 Post Posted: Fri Aug 18, 2006 11:54 pm 
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I thought I read somewhere it did, but I wasn't exactly sure, and the question came up in another forum as well...

So, since your 360 is still in repair...that nice game is just sitting waiting to be played........send it out to me :)


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 Post Posted: Sat Aug 19, 2006 2:29 am 
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Hmmm... looks like I'll have to buy Game Studio Express and ProFX2 and make BlitzBall for XBLA myself. Who's with me?


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 Post Posted: Sat Aug 19, 2006 2:40 am 
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The Wikipedia article on the Unreal Engine doesn't mention Dead Rising as using 3.0.


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 Post subject:
 Post Posted: Sat Aug 19, 2006 5:03 am 
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The gameplay/controls for RoboBlitz are pretty cool - definitely physics based. Overall, it's combat and puzzle. I missed the first part of the demo, but that's the way it seemed to me.

I didn't hear about an official price yet, but I became convinced that it's easily worth 1200 pts.


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 Post Posted: Sat Aug 19, 2006 6:27 am 
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stay wrote:
I didn't hear about an official price yet, but I became convinced that it's easily worth 1200 pts.

This from a man that gets a bunch of XBLA games for free! :lol: :lol:

Well...I hope so...the higher quality the games on XBLA the better. Then maybe all those Sony fanboys will shut up about how all "Microshaft fanboys" bought a $400 machine just to play "pointless, old, and ugly games like Galaga and Frogger".

Oh wait...fanboys will never stop, will they? :shock:

And I am impressed that Unreal 3 can be scaled so widely as demonstrated by the extremes of (super small footprint) RoboBlitz and (most likely large footprint) Gears Of War.


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 Post Posted: Sat Aug 19, 2006 12:47 pm 
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Yeah, but from me, I think games like Outpost Kaloki X, Cloning Clyde, and Marble Blast Ultra were all worth 1200, but it was definently a smart price for them at 800. I think that if it is original then it is worth $15, but now I know everyone has gotten somewhat spoiled with the cheaper pricing at $10 and if it debuts for 1200 might not get as many sales.

Did you get to try out TotemBall, or whatever that Camera game was called?


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 Post subject:
 Post Posted: Sat Aug 19, 2006 5:49 pm 
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AC91 wrote:
I thought I read somewhere it did, but I wasn't exactly sure, and the question came up in another forum as well...

So, since your 360 is still in repair...that nice game is just sitting waiting to be played........send it out to me :)


Uhh...yeah...I'll send it right out...let me get on that right now :shock:

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 Post Posted: Sat Aug 19, 2006 6:15 pm 
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I'm telling ya, I have that effect on people :P


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 Post subject:
 Post Posted: Sat Aug 19, 2006 7:15 pm 
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AC91 wrote:
Did you get to try out TotemBall, or whatever that Camera game was called?


I didn't get to try it. Kevin (programmer here) did try it, and seemed to think it was cool.


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