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 Post subject: What kind of DLC can we expect?
 Post Posted: Fri Nov 21, 2008 2:07 am 
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I see that there is an option to check for DLC in the game menu. Now I know that most games include this "just in case", but I was wondering if Ninjabee might have something planned. The only thing I can think of would be alternate skins for the entire game world, something like a sci-fi theme or a caveman theme. Or maybe some based on other 360 games. Which I think would be the greatest thing ever, and not just because it was my idea.

In any case, I also want to just thank Ninjabee for such a great game. I've noticed a distinct lack of purely "fun" games on the market and this is game certainly makes me feel like I did way back when I first started playing video games.

/brown nosing.


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 Post subject: Re: What kind of DLC can we expect?
 Post Posted: Fri Nov 21, 2008 2:11 am 
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That would be some good stuff to have.


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 Post subject: Re: What kind of DLC can we expect?
 Post Posted: Fri Nov 21, 2008 3:42 am 
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When NinjaBee promises DLC, NinjaBee gives DLC. I was wondering what all they could do as well. It isn't like Outpost Kaloki X or Band of Bugs where you can add new levels and maps. I figure new buildings and quests would be the obvious ones. Themes seem like they'd be a ton ofwork with as much stuff as there is in the game.

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 Post subject: Re: What kind of DLC can we expect?
 Post Posted: Fri Nov 21, 2008 1:11 pm 
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New giants would be cool. If not a complete reskin, new terrain would be cool or just a new level layout. At this point I feel like I've barely scratched the surface of the game so not really worried about DLC.

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 Post subject: Re: What kind of DLC can we expect?
 Post Posted: Fri Nov 21, 2008 9:43 pm 
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NinjaBee
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FR3SH JIV3 wrote:
At this point I feel like I've barely scratched the surface of the game so not really worried about DLC.


I'm glad to hear this! I'm kinda stressed about the DLC, to be honest. It's not going to live up to everyone's expectations the way we're headed in the forums. It sounds like people want tons of new content (naturally) but boy, we just didn't have the resources to build support for that in the game.

It's more complicated than it seems, partly because of the multiplayer issue - what happens when one player has the DLC and another doesn't? Naturally there are plenty of answers to this question (see Band of Bugs for example), but none of them is cheap. :)

There will be DLC. But it will be simple.


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 Post subject: Re: What kind of DLC can we expect?
 Post Posted: Fri Nov 21, 2008 11:13 pm 
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Stay .... Simple is always good and DLC is better then no DLC IMO.....

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 Post subject: Re: What kind of DLC can we expect?
 Post Posted: Fri Nov 21, 2008 11:18 pm 
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I think it is obvious what the people want: more horse armor.


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 Post subject: Re: What kind of DLC can we expect?
 Post Posted: Fri Nov 21, 2008 11:20 pm 
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NinjaBee
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Lifeforce wrote:
I think it is obvious what the people want: more horse armor.


Hahaha... :)

That and new golf clubs that let you get higher scores. But it's gonna cost you.


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 Post subject: Re: What kind of DLC can we expect?
 Post Posted: Sat Nov 22, 2008 2:57 am 
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I'd like to arm my Kelfings and lead them into glorious battle against sister-kingdoms.


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 Post subject: Re: What kind of DLC can we expect?
 Post Posted: Sun Nov 23, 2008 7:36 am 
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MechTheDane wrote:
I'd like to arm my Kelfings and lead them into glorious battle against sister-kingdoms.


I seriously doubt that will happen - can you imagine programming a whole combat system as DLC? No way.

Maybe in Keflings 2, though...


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 Post subject: Re: What kind of DLC can we expect?
 Post Posted: Sun Nov 23, 2008 1:38 pm 
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ScruffyBamboo wrote:
MechTheDane wrote:
I'd like to arm my Kelfings and lead them into glorious battle against sister-kingdoms.


I seriously doubt that will happen - can you imagine programming a whole combat system as DLC? No way.

Maybe in Keflings 2, though...


I can see it now A Kindom for BATTLE READY KEFLINGS!

Choose your Hero

Ultimate Marble Picker - Insane Crystal Miner - Dude with a Paintbrush

The wonders to behold.......


I would be content with a few more "Secret" blueprints ---- for instance putting the 4 busts of Whoever statues together makes a collosus statue... more of those please :D Maybe with nursery stuff too :)


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 Post subject: Re: What kind of DLC can we expect?
 Post Posted: Tue Nov 25, 2008 3:51 am 
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Yeah BoB handled the DLC well. I would assume if you have new building and stuff, you could only use them if your in your own town, and not in another persons.

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 Post subject: Re: What kind of DLC can we expect?
 Post Posted: Wed Nov 26, 2008 12:40 pm 
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Ummm, my little fellas seem to have trouble seeing in the dark, so some things like torches (bits of wood with a flame on top) that i coud place around my city/kingdom would be nice.


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 Post subject: Re: What kind of DLC can we expect?
 Post Posted: Thu Nov 27, 2008 10:29 pm 
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As for the DLC going for multiplayer just have option when you chose to play a multiplayer game the is for Basic Game, and have a section for DLC Game. Then just do a quick scan for the content, and if it doesn't detect it then have a message pop up that simply says "Please get the DLC to play" or something like that. It wouldn't be to difficult on that end.
Now as for what I would like to see would be a cart for my Keflings. Those poor Keflings have carried thousands upon thousands of materials for me would be nice to have a cart they could load with something like 15 to 25 peices of material and then cart off once it's full. The carts wouldn't be hard since you already have the basic graphic with the one sitting in front of the hospitle, and the gipsy's place. Just add a little animation to it and there you go. The only thing you might want to do is make it to where 2 Keflings have to pull it.
Or there could be some animation going for some of the building like the Jousting Arena or theater. I would figure the Keflings would like to see a show every once in a while, so maybe let me set some Keflings in there and they start doing the wave or throwing their arms in the air or something.
Like others I could write a book of things I would like to see added to this game. I think you might want to think about making a $25 to $30 game that you can sell in retail stores. I would bet you could make a sweet penny of that.
I was playing last night and something just ran through my head. Why oh why can the camera not spin 360 degrees. I sometimes like to get a diffrent perspective on things by moving the camera, but with the limited movement of this one it just doesn't feel right. I tried to see if maybe there wasn't and backs to the buildings, but found out there are they are just very dark from the shadow effects. Sorry not trying to sound nitpicky (Although I'm sure that's what it seems like), just trying to throw some things at you to think about for next time.


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 Post subject: Re: What kind of DLC can we expect?
 Post Posted: Thu Dec 04, 2008 8:21 pm 
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NinjaBee

Joined: Thu Oct 18, 2007 9:00 pm
Posts: 191
Location: Orem, UT
I LOVE the idea of

a) a cart for the Keflings so they can carry more than just one piece of whatever and

b) the idea of the Keflings at the Jousting Arena or the Theater doing the wave!!! :) :) :) I can just picture it now, these little guys up on stage acting out a death scene in Hamlet and the audience stands up in the middle and does the wave and you hear their cheering! LOL!!! :)

But then if we let the Keflings slack off and see shows or watch someone get impaled on a jousting stick, then they wouldn't be helping much and we'd have to do the work all by ourselves...I have a feeling (even more) kicking would occur. :)

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