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staticwrap
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Post subject: Posted: Mon Jun 11, 2007 6:40 pm |
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Joined: Thu Jul 27, 2006 5:19 am Posts: 1359 Location: The OC NY
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Did not even see the name that way, kinda reminds of those SNL Jeopardy sketches.
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LunarDuality
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Post subject: Posted: Mon Jun 11, 2007 7:06 pm |
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Joined: Mon Apr 17, 2006 3:33 pm Posts: 1197 Location: Burnsville, MN
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Sean Connery: I'll take "The Rapist" Trebek!
Trebek: That's "Therapist!"
Sean Connery: Whatever Trebek.
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staticwrap
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Post subject: Posted: Mon Jun 11, 2007 8:52 pm |
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Joined: Thu Jul 27, 2006 5:19 am Posts: 1359 Location: The OC NY
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"The Pen is Mightier"... 
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stay
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Post subject: Posted: Tue Jun 12, 2007 5:33 am |
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| NinjaBee |
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Joined: Wed Sep 15, 2004 11:25 pm Posts: 1781
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One of my favorites is "experts exchange".
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Zee
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Post subject: Posted: Tue Jun 12, 2007 7:10 pm |
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Joined: Thu Jan 12, 2006 11:24 pm Posts: 576
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stay wrote: I think in that particular map setup, bugs are expected to either use ranged attacks or slog across the lava (which they can do, but they suffer damage for each step). regarding: GreatGameSexperiment - I know! I think the same thing every time I see that name.  I keep wondering if they did it on purpose. 
Now I know why we get those spam bots......
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stay
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Post subject: Posted: Fri Jun 22, 2007 11:51 pm |
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| NinjaBee |
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Joined: Wed Sep 15, 2004 11:25 pm Posts: 1781
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Well, I just finished a podcast recording for Major Nelson. It should be posted on Sunday.
I mention my gamertag (gostay), so I may get hit by friend requests or messages. Though, I'm already at 40-something friends...
I used to have a policy of friending anyone who had bought all of our games, but I may not be able to stick to that any more.
Marmoset and I are doing another podcast interview in about an hour.
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AC91
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Post subject: Posted: Sat Jun 23, 2007 3:36 am |
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Joined: Mon Jul 17, 2006 4:37 am Posts: 1230 Location: Kentucky
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Great you guys got on there! That is cool! What did he say about the game and such? I will be gone all next week and am leaving the morning of the day the podcast comes out (it is always at night though  ). Please give some info! 
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stay
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Post subject: Posted: Sat Jun 23, 2007 11:21 pm |
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| NinjaBee |
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Joined: Wed Sep 15, 2004 11:25 pm Posts: 1781
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AC91
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Post subject: Posted: Sun Jun 24, 2007 2:28 am |
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Joined: Mon Jul 17, 2006 4:37 am Posts: 1230 Location: Kentucky
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Ha ha, they are clearly big Clyde fans! Pretty nice interview.
So Space Station Tycoon is using the same engine as BoB and OKX?
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staticwrap
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Post subject: Posted: Mon Jun 25, 2007 5:34 am |
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Joined: Thu Jul 27, 2006 5:19 am Posts: 1359 Location: The OC NY
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MN podcast is up!
Linky
He is giving away a copy of BoB. Too late!
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LunarDuality
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Post subject: Posted: Tue Jun 26, 2007 5:16 pm |
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Joined: Mon Apr 17, 2006 3:33 pm Posts: 1197 Location: Burnsville, MN
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Post subject: Posted: Tue Jun 26, 2007 6:03 pm |
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| NinjaBee |
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Joined: Wed Sep 15, 2004 11:25 pm Posts: 1781
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Here's a totally great way to introduce a game when you're about to interview the creators on your radio show:
Host A: "If you're not into that type of game, I rrreeeally doubt you're going to be into it, you know what I'm saying?"
Host B: "I'm not into it."

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LunarDuality
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Post subject: Posted: Tue Jun 26, 2007 6:29 pm |
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Joined: Mon Apr 17, 2006 3:33 pm Posts: 1197 Location: Burnsville, MN
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Yeah, that cracked me up when they said that. And it's really too bad because there have been a bunch of people that have commented that they *aren't* into this genre, but the game hooked them. Oh well... 
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NinjaGirl
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Post subject: Re: Interviews Posted: Wed Oct 01, 2008 8:43 pm |
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Joined: Thu Oct 18, 2007 9:00 pm Posts: 191 Location: Orem, UT
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One year later and still going...New Q&A interview with lead designer Jeremy on XBLARatings.com. Check it out!
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