| Author |
Message |
|
Eclyptic Chill
|
Post subject: Posted: Fri Sep 07, 2007 7:05 pm |
|
Joined: Thu Jul 26, 2007 6:08 am Posts: 26 Location: Computer chair...
|
BSM471 wrote: Eclyptic Chill wrote: Yea I agree with that statement, but I wanted to add a little extra idea that I had. Basically walk through the door. As in when you stand on the tile it opens up then you continue walking through and afterwards it closes again. Are you suggesting that the door not be wall mounted, but placed in the center of a tile? I don't understand what you mean otherwise.
lets say you place the door in the middle of the field and you can walk in and out of it as in you approach it and it opens you go through it then it closes.
_________________ 
|
|
 |
|
 |
|
BSM471
|
Post subject: Posted: Fri Sep 07, 2007 9:42 pm |
|
Joined: Fri Aug 03, 2007 5:02 am Posts: 49
|
Eclyptic Chill wrote: lets say you place the door in the middle of the field and you can walk in and out of it as in you approach it and it opens you go through it then it closes.
Oh. Well, the door would probably have to be similar to a sliding gate to prevent bugs from appearing to be inside the door, or the other way around, when it closes.
|
|
 |
|
 |
|
cow for cow
|
Post subject: Posted: Sun Sep 09, 2007 12:11 am |
|
Joined: Tue Jul 31, 2007 3:43 am Posts: 15
|
|
hay speeking of stuf that neads to be put in levls i think that ther realy neads to be suspintion bridges so that ther can be multi levld maps
_________________ CLOWNS WITH CHANSAWS FREEK ME OUT!!!
guga guga guga-Riiipin roWW !!!!
,O{]==>
\|/
./\.
|
|
 |
|
 |
|
staticwrap
|
Post subject: Posted: Sun Sep 09, 2007 1:26 am |
|
Joined: Thu Jul 27, 2006 5:19 am Posts: 1359 Location: The OC NY
|
|
I agree. I would love to have a something that could be walked under/through.
_________________ 
|
|
 |
|
 |
|
Game Master 627
|
Post subject: Posted: Sun Sep 09, 2007 4:55 am |
|
Joined: Wed Aug 02, 2006 8:20 am Posts: 619 Location: North Carolina
|
|
I also agree that would be cool, but I have a feeling it would need a good amount of coding to get it working properly since the game isn't really set to have two walkable things on top of each other. But hey, we always have BoB 2!
|
|
 |
|
 |
|
BSM471
|
Post subject: Posted: Sun Sep 09, 2007 4:12 pm |
|
Joined: Fri Aug 03, 2007 5:02 am Posts: 49
|
Game Master 627 wrote: But hey, we always have BoB 2!
...do we?
|
|
 |
|
 |
|
Game Master 627
|
Post subject: Posted: Mon Sep 10, 2007 4:14 am |
|
Joined: Wed Aug 02, 2006 8:20 am Posts: 619 Location: North Carolina
|
|
 |
|
 |
|
stay
|
Post subject: Posted: Mon Sep 10, 2007 5:30 pm |
|
 |
| NinjaBee |
 |
Joined: Wed Sep 15, 2004 11:25 pm Posts: 1781
|
|
I agree - one can only hope! Maybe in about 9 months we should collect together (on the forums) a potential list of desired features and see how the game has been selling to that point.
We talked about multi-level stuff at one point (bridges, etc.) but yeah, it was not going to be easy.
|
|
 |
|
 |
|
AC91
|
Post subject: Posted: Tue Sep 25, 2007 1:38 am |
|
Joined: Mon Jul 17, 2006 4:37 am Posts: 1230 Location: Kentucky
|
stay wrote: I agree - one can only hope! Maybe in about 9 months we should collect together (on the forums) a potential list of desired features and see how the game has been selling to that point.
We talked about multi-level stuff at one point (bridges, etc.) but yeah, it was not going to be easy.
What is wrong with the forums? Nobody posted anything after this!  lol
Sweet stuff! You guys should expand and make two games at once. I'll take CC2, OKX2, and BoB2 after those are done. Of course, another original game would be alright I guess... 
|
|
 |
|
 |
|
BSM471
|
Post subject: Posted: Tue Sep 25, 2007 2:02 am |
|
Joined: Fri Aug 03, 2007 5:02 am Posts: 49
|
AC91 wrote: What is wrong with the forums? Nobody posted anything after this!  lol stay wrote: I agree - one can only hope! Maybe in about 9 months we should collect together (on the forums) a potential list of desired features and see how the game has been selling to that point.
Well, that's why I decided to leave this topic be.
|
|
 |
|
 |
|
Romeo
|
Post subject: Re: Concerning Map Making Posted: Mon Feb 11, 2008 12:34 am |
|
Joined: Wed Jul 04, 2007 11:47 pm Posts: 32
|
|
Only two things the Map Editor needs:
More units (Maal, Spider race, NinjaBee).
More room available, to start full-scale wars. =)
_________________ People are alot like slinkies: Mostly useless, but fun to watch falling down stairs.
|
|
 |
|
 |
|