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Are more structural terms needed in the 'save map as' option, such as tower, shrine, or Castle?
Yes, they are. 100%  100%  [ 10 ]
No, we can make do with what we have. 0%  0%  [ 0 ]
Total votes : 10
 
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 Post subject:
 Post Posted: Fri Sep 07, 2007 7:05 pm 
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BSM471 wrote:
Eclyptic Chill wrote:
Yea I agree with that statement, but I wanted to add a little extra idea that I had. Basically walk through the door. As in when you stand on the tile it opens up then you continue walking through and afterwards it closes again.


Are you suggesting that the door not be wall mounted, but placed in the center of a tile? I don't understand what you mean otherwise.


lets say you place the door in the middle of the field and you can walk in and out of it as in you approach it and it opens you go through it then it closes.

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 Post subject:
 Post Posted: Fri Sep 07, 2007 9:42 pm 
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Eclyptic Chill wrote:
lets say you place the door in the middle of the field and you can walk in and out of it as in you approach it and it opens you go through it then it closes.


Oh. Well, the door would probably have to be similar to a sliding gate to prevent bugs from appearing to be inside the door, or the other way around, when it closes.


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 Post subject:
 Post Posted: Sun Sep 09, 2007 12:11 am 
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hay speeking of stuf that neads to be put in levls i think that ther realy neads to be suspintion bridges so that ther can be multi levld maps

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 Post subject:
 Post Posted: Sun Sep 09, 2007 1:26 am 
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I agree. I would love to have a something that could be walked under/through.

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 Post subject:
 Post Posted: Sun Sep 09, 2007 4:55 am 
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I also agree that would be cool, but I have a feeling it would need a good amount of coding to get it working properly since the game isn't really set to have two walkable things on top of each other. But hey, we always have BoB 2!


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 Post subject:
 Post Posted: Sun Sep 09, 2007 4:12 pm 
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Game Master 627 wrote:
But hey, we always have BoB 2!


...do we?


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 Post subject:
 Post Posted: Mon Sep 10, 2007 4:14 am 
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One can only hope.


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 Post subject:
 Post Posted: Mon Sep 10, 2007 5:30 pm 
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I agree - one can only hope! Maybe in about 9 months we should collect together (on the forums) a potential list of desired features and see how the game has been selling to that point.

We talked about multi-level stuff at one point (bridges, etc.) but yeah, it was not going to be easy.


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 Post subject:
 Post Posted: Tue Sep 25, 2007 1:38 am 
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stay wrote:
I agree - one can only hope! Maybe in about 9 months we should collect together (on the forums) a potential list of desired features and see how the game has been selling to that point.

We talked about multi-level stuff at one point (bridges, etc.) but yeah, it was not going to be easy.


What is wrong with the forums? Nobody posted anything after this! :o lol

Sweet stuff! You guys should expand and make two games at once. I'll take CC2, OKX2, and BoB2 after those are done. Of course, another original game would be alright I guess... :P


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 Post subject:
 Post Posted: Tue Sep 25, 2007 2:02 am 
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AC91 wrote:
What is wrong with the forums? Nobody posted anything after this! :o lol


stay wrote:
I agree - one can only hope! Maybe in about 9 months we should collect together (on the forums) a potential list of desired features and see how the game has been selling to that point.


Well, that's why I decided to leave this topic be.


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 Post subject: Re: Concerning Map Making
 Post Posted: Mon Feb 11, 2008 12:34 am 
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Only two things the Map Editor needs:

More units (Maal, Spider race, NinjaBee).

More room available, to start full-scale wars. =)

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