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gavind
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Post subject: Re: Fusion: Sentient Posted: Wed Jun 06, 2012 6:03 pm |
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Joined: Wed Jun 06, 2012 6:01 pm Posts: 1
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Any new ones? 
_________________ Two for the Money 
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Just Creech
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Post subject: Re: Fusion: Sentient Posted: Sat Oct 20, 2012 6:18 pm |
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Joined: Sat Oct 20, 2012 6:10 pm Posts: 3
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Captain Jax wrote: R49364 wrote: Hi, it seems "Reaper's Understudy" and "Repo Man" achievements are broken. Is there any information regarding a future patch or a workaround?
Thanks! "Reaper's Understudy" is a known bug, and has been fixed in a Title Update. However, that TU has not yet been applied. It is in Microsoft's hands and it will be up to them when to apply it. Do you know if this title update will ever be released by Microsoft? I am enjoying the game, but it is always a tad frustrating to have broken achievements.
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Captain Jax
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Post subject: Re: Fusion: Sentient Posted: Mon Oct 22, 2012 10:00 pm |
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Joined: Wed Mar 23, 2011 8:09 pm Posts: 273
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Just Creech,
Unfortunately we have absolutely no control over this. MS is the publisher of this title, so it is up to them. They may be waiting to see if there are any additional changes they want added to the TU before applying it, and that would not necessarily be something we are involved with. This seems reasonable specifically in the case of this game, as it interacts with an XBLA title, and they may be fixing things on that game's end before they release both TU's together.
Sadly, all I can say is that the issue has been fixed, and hopefully someday MS will release that fix.
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Just Creech
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Post subject: Re: Fusion: Sentient Posted: Mon Oct 22, 2012 10:59 pm |
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Joined: Sat Oct 20, 2012 6:10 pm Posts: 3
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I appreciate your reply; it certainly makes sense. Since it is sitting in MS's hands, do you as the developer have a contact to ask for more information? Even if the answer is a definite "No, we are never releasing it" then at least it would be definitive. Until then, I guess us customers just have hope. 
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Just Creech
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Post subject: Re: Fusion: Sentient Posted: Sat Jan 05, 2013 7:46 pm |
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Joined: Sat Oct 20, 2012 6:10 pm Posts: 3
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The title update has been released, so Reaper's Understudy is now able to be unlocked.
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Captain Jax
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Post subject: Re: Fusion: Sentient Posted: Mon Jan 07, 2013 6:29 pm |
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Joined: Wed Mar 23, 2011 8:09 pm Posts: 273
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Thanks for that update, Just Creech, glad to hear it! 
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R49364
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Post subject: Re: Fusion: Sentient Posted: Fri Jan 25, 2013 1:10 am |
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Joined: Fri Mar 16, 2012 12:33 am Posts: 5
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I have finished the game multiple times and i'm still unable to unlock the "Family Reunion" achievement. Am i doing anything wrong? 
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Captain Jax
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Post subject: Re: Fusion: Sentient Posted: Tue Jan 29, 2013 5:45 pm |
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Joined: Wed Mar 23, 2011 8:09 pm Posts: 273
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R49364,
Hey, you know what, that should unlock when you finish watching the cut-scene with the same name (it's from one of the last couple levels I think). Try going back and watching the cut-scene again, letting it play all the way through. It may be possible that there's a bug where it doesn't unlock if you skip it? Let me know if that helps or not!
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R49364
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Post subject: Re: Fusion: Sentient Posted: Fri Feb 01, 2013 3:38 am |
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Joined: Fri Mar 16, 2012 12:33 am Posts: 5
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Alright, it did work the second time I have finished the game.  Anyways, it seems the savegame gets broken every time the battery goes down during a game. Now I only need to unlock the "Set and Served" achievement. I have managed to surround enemies with tanks equipped with melee only weapons.. but I can't get them to knock them around. Any tips? Thanks!
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Captain Jax
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Post subject: Re: Fusion: Sentient Posted: Fri Feb 01, 2013 7:46 pm |
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Joined: Wed Mar 23, 2011 8:09 pm Posts: 273
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Keep in mind that in order for an enemy to be knocked back, there has to be space for them to move backward. If you completely surround them that may make things more difficult. You have the right idea, though, it does require tanks with melee weapons.
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R49364
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Post subject: Re: Fusion: Sentient Posted: Sat Feb 02, 2013 6:22 am |
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Joined: Fri Mar 16, 2012 12:33 am Posts: 5
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Possible spoilers: Captain Jax, i am doing the following: https://skydrive.live.com/redir?resid=9 ... VuIxn17YSgOnly two of those titans are equiped with melee weapons and i do have a free Space between them, but it seems i can't get the enemy sentients to be thrown around.. I suppose i am doing something wrong?
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Captain Jax
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Post subject: Re: Fusion: Sentient Posted: Sat Feb 02, 2013 10:15 am |
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Joined: Wed Mar 23, 2011 8:09 pm Posts: 273
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You aren't necessarily doing anything wrong, but you may want to try having only one tank attacking, and the other tank across the gap read to attack back. Take the other two tanks and set them up on another enemy the same way. Also, take into consideration that some enemies may be harder to knock back, so if you aren't having luck on one level, try a different one. Hope that helps!
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ghelemabz
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Post subject: Re: Fusion: Sentient Posted: Wed Mar 20, 2013 7:59 am |
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Joined: Wed Mar 20, 2013 7:49 am Posts: 1 Location: usa
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Kilo wrote: Phil the guy wrote: What was your tactic? Did you use only melee weapons? Do you surround one enemy with several tanks? What did you try to attempt in order to unlock this achievement? i choosed an easy mission with infinite enemies, use only the simplest melee weapons on legendary tanks (x5) and made em all follow offensiveeach other... than wait a while... and wait a while... good luck! that seems interesting nice info kilo
_________________ I cant leave without my survival knives 
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