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PurpleMushroomz
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Post subject: Re: Known Problems (Official List) Posted: Sun Jan 02, 2011 3:53 am |
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Joined: Sat Dec 25, 2010 4:07 pm Posts: 176 Location: Chicago, IL
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ILoveAztecChick wrote: I am going for a setup that stocks all buildings in as automated a fashion as possible, so I have most Keflings just transporting resources.
I can understand the transporters searching for another pile to harvest when the assigned pile becomes empty, but the problem is I don't think they return to the assigned pile until the far pile becomes empty. This could have been handled better if the transporters would wait at an empty pile for a few seconds rather than leaving right away, or if they had some notion of priority for the location they were originally assigned to transport from.
Perhaps you can clarify something for me because you more or less contradict yourself. - You have 2 miners each mining an unlimited supply boulder and feeding rock to their own stone cutter. - You have 2 transporters feeding cut stone to a separate facility. - You don't care about them harvesting slow. - Your only concern is that your transporters keep switching locations. To me there's three solutions to your problem. 1.) For the transport kefling switching locations, increase the distance he must travel to drop off the cut stone to give your miner more time to keep cut stone stock high. 2.) Remove the 2nd stone cutter facility. Have both miners gather rock from the same infinite source and feeding the same stone cutter. Have both transporters grab from the same stone cutter. Place both facilities that they are feeding the same distance away from the stone cutter. 3.) Follow the steps in #2, but have both transporters feed one facility... then switch and have both feed the other facility. Having both final destinations the same distance from the stone cutter, should reduce the chances of only one transporter getting all cut stone. Hope that helps.
_________________ New GamerTag : MaxSterling 
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ILoveAztecChick
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Post subject: Re: Known Problems (Official List) Posted: Sun Jan 02, 2011 4:46 am |
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Joined: Sat Jan 01, 2011 9:25 am Posts: 7
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Thanks for the tips. While I don't care about harvesting speed, I'd of course like to optimize it based on my constraints. Those scenarios were simplified to illustrate the problems with transporters. As you're of course aware, the actual situation is much more complicated than that. There are actually close to around 10 buildings that need cut stone, and you are correct that keeping each transport destination equidistant from the source is optimal. However, there are also five other resource lines to optimize on (wood -> planks -> carved wood, crystal -> gems -> potion, wool -> cloth, ? -> metal, ? -> glass) and building constraints based on land formation, so it's pretty hard to arrange all the buildings to satisfy these conditions. This is why I decided it would be easier to partition the buildings into two production locations each centered around the infinite mineshafts, which is why I didn't go with your solution 2. Solution 3 is of course viable, but my goal is automation so it's out.
Solution 1 might be possible, so I'm going to give a try. However, given the very few amount of Keflings I have left for harvesting after making most of them transporters (one of my constraints given that I am striving for automation), I'd have to put the destination buildings very very far away from the resources. Let's say I have one rock harvester and 5 buildings needing cut stone. Then to prevent the starvation scenario I presented, I would have to put the buildings far enough so that the harvester could bring 5 rocks to the stone cutter before the first transporter returned from transporting the first unit of stone. While this is certainly possible, I am worried that I won't have enough space to build my actual kingdom given all the sprawl the resource and building facilities would take up!
Of course, I already have way more than enough resources, so it's just something I'm doing for fun.
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PurpleMushroomz
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Post subject: Re: Known Problems (Official List) Posted: Sun Jan 02, 2011 5:13 am |
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Joined: Sat Dec 25, 2010 4:07 pm Posts: 176 Location: Chicago, IL
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I really need to get a capture card and hook my xbox up to my laptop so I can get a screenshot of my layout. Either that or invite you to my game so you can see my layout and perhaps get some ideas.
_________________ New GamerTag : MaxSterling 
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ILoveAztecChick
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Post subject: Re: Known Problems (Official List) Posted: Sun Jan 02, 2011 5:31 am |
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Joined: Sat Jan 01, 2011 9:25 am Posts: 7
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PurpleMushroomz wrote: I really need to get a capture card and hook my xbox up to my laptop so I can get a screenshot of my layout. Either that or invite you to my game so you can see my layout and perhaps get some ideas. Yeah, send me an invite some time. I'd love to see how you have your stuff set up. GT's the same as the forum handle.
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ILoveAztecChick
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Post subject: Re: Known Problems (Official List) Posted: Mon Jan 03, 2011 12:35 am |
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Joined: Sat Jan 01, 2011 9:25 am Posts: 7
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I think I found another case of workers not working that affects sheep shearers. It seems that they stop when the wool supply is exhausted and never restart again, even when the sheep's wool grows back. If you build a sheep pen right next to your Factory or Loom, even with all the sheep in the pen this seems to happen with as little as 1 or 2 level 5 sheep shearers.
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Kummiko
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Post subject: Re: Known Problems (Official List) Posted: Mon Jan 03, 2011 2:54 pm |
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Joined: Mon Jan 03, 2011 2:46 pm Posts: 36
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I seem to have a few issues with my game:
1. Princess is stuck on the "build me an arch" mission. I built the palace in the desert area, and had already completed the arch quest and unlocked the corresponding cutscene. Immediately afterward I completed the palace and had the wedding cutscene. Now the desert area is stuck on that quest. This also corresponds to the known issue of the forest area telling me to talk to the princess bug, which is also happening to me.
2. Collectibles cannot be used in-game. After completing the "story mode" (built giant's gift) I went online and unlocked some collectibles by receiving them from a friend. Now I cannot use them in-game, meaning I cannot get the 25 unique decorative items achievement.
3. Buildings will not complete in Ice area. More recently I've been trying to build more buildings in all areas. I cannot complete any buildings in the icy area at this time. I finish the parts on the blueprint, but it will not "build" and allow me to add love, keflings, etc.
I really hope I won't have to start over... only took me 8 hours to finish story mode, but still.
_________________ [url="http://raptr.com/kumama?src=em_forum"]  [/url]
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PurpleMushroomz
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Post subject: Re: Known Problems (Official List) Posted: Mon Jan 03, 2011 3:30 pm |
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Joined: Sat Dec 25, 2010 4:07 pm Posts: 176 Location: Chicago, IL
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Kummiko wrote: 1. Princess is stuck on the "build me an arch" mission. I built the palace in the desert area, and had already completed the arch quest and unlocked the corresponding cutscene. Immediately afterward I completed the palace and had the wedding cutscene. Now the desert area is stuck on that quest. This also corresponds to the known issue of the forest area telling me to talk to the princess bug, which is also happening to me. This is sounding like a bug. Although I've never had to deal with it, I've heard this happening to a few people on this forum now. Kummiko wrote: 2. Collectibles cannot be used in-game. After completing the "story mode" (built giant's gift) I went online and unlocked some collectibles by receiving them from a friend. Now I cannot use them in-game, meaning I cannot get the 25 unique decorative items achievement. My collectibles didn't appear until after I started a new game. Kummiko wrote: 3. Buildings will not complete in Ice area. More recently I've been trying to build more buildings in all areas. I cannot complete any buildings in the icy area at this time. I finish the parts on the blueprint, but it will not "build" and allow me to add love, keflings, etc. This is the first I've heard of that one happening. They'd probably want to join your game to see this one happening.
_________________ New GamerTag : MaxSterling 
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Kummiko
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Post subject: Re: Known Problems (Official List) Posted: Mon Jan 03, 2011 3:34 pm |
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Joined: Mon Jan 03, 2011 2:46 pm Posts: 36
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I'd be happy to have anyone join my game if it could help get my problems patched so I don't have to start over. My ID is my forum name, please message me if this is required.
_________________ [url="http://raptr.com/kumama?src=em_forum"]  [/url]
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PurpleMushroomz
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Post subject: Re: Known Problems (Official List) Posted: Mon Jan 03, 2011 6:15 pm |
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Joined: Sat Dec 25, 2010 4:07 pm Posts: 176 Location: Chicago, IL
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Ok. Just joined Kummiko's game and the Ice Kingdom issue appears to be with the Longhouse. She can't build another one. My theory is that it's because there is not another burnin' love possible to be had. She can build Snow Houses, but I know that I had extra Love found when my game has more people join my game... so that may be why Houses can be built and the Longhouse cannot.
I tried building a Longhouse in my own Ice Kingdom to see if I could, but cannot have it complete the build either.
Joined her game a 2nd time to see if I could clear the Build an Arch Quest in the Desert Kingdom... but the Princess still has the "!" above her head and could not clear it.
_________________ New GamerTag : MaxSterling 
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Kummiko
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Post subject: Re: Known Problems (Official List) Posted: Mon Jan 03, 2011 6:35 pm |
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Joined: Mon Jan 03, 2011 2:46 pm Posts: 36
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Thanks again PurpleMushroomz for all your help!
My collectibles glitch fixed itself by PurpleMushroomz joining my game and sharing his collectibles... still no idea why my other past shares didn't show, but at least I got the achievement now.
_________________ [url="http://raptr.com/kumama?src=em_forum"]  [/url]
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PurpleMushroomz
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Post subject: Re: Known Problems (Official List) Posted: Mon Jan 03, 2011 6:47 pm |
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Joined: Sat Dec 25, 2010 4:07 pm Posts: 176 Location: Chicago, IL
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No problem. Hope you enjoyed the lullaby... if it didn't put you to sleep. 
_________________ New GamerTag : MaxSterling 
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Kummiko
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Post subject: Re: Known Problems (Official List) Posted: Mon Jan 03, 2011 6:56 pm |
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Joined: Mon Jan 03, 2011 2:46 pm Posts: 36
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It was quite impressive! I'll have to strive to work harder on my forest area. 
_________________ [url="http://raptr.com/kumama?src=em_forum"]  [/url]
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PurpleMushroomz
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Post subject: Re: Known Problems (Official List) Posted: Mon Jan 03, 2011 7:00 pm |
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Joined: Sat Dec 25, 2010 4:07 pm Posts: 176 Location: Chicago, IL
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One thing I noticed about your kingdom and wonder if it ties into your "Princess" glitch. You have the Raskulls Hut built in your Desert Kingdom. That's something that I don't have. Wonder if that is somehow tied into the bug.
_________________ New GamerTag : MaxSterling 
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Kummiko
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Post subject: Re: Known Problems (Official List) Posted: Mon Jan 03, 2011 7:14 pm |
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Joined: Mon Jan 03, 2011 2:46 pm Posts: 36
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Nope, I had that bug before I bought ilomilo or raskulls/added them into my keflings game.
_________________ [url="http://raptr.com/kumama?src=em_forum"]  [/url]
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Metasploit
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Post subject: Re: Known Problems (Official List) Posted: Mon Jan 03, 2011 11:23 pm |
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Joined: Mon Jan 03, 2011 12:26 am Posts: 22
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Kummiko, I also had the princess archway glitch happen to me on my first playthrough. It happened after I destroyed some tents in the desert kingdom to move them to the other side of the bridge. Have you done the same?
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