Register    Login    Forum    Search    FAQ

Board index » Games » A World of Keflings




Post new topic Reply to topic  [ 20 posts ]  Go to page Previous  1, 2
Author Message
 Post subject: Re: How Will The Local Multiplayer Co-op Work?
 Post Posted: Sun Jul 11, 2010 9:22 pm 
Offline
User avatar

Joined: Sun Feb 21, 2010 1:03 pm
Posts: 129
stay wrote:
Yep, we understand not everybody has a mic or uses it.

Maybe in a future game we'll worry more about this, but currently there are no plans for a specific mechanic to show what somebody is doing. See my answer in another thread: We don't actually know what players are thinking. :) It's more complicated than it seems...

But yeah, it'd be nice.

yes i saw I wrote it heh

_________________
Try to get the 15$ mic so we can talk it's easier.
or e-bay one for 4$.


Top 
 Profile  
 
 Post subject: Re: How Will The Local Multiplayer Co-op Work?
 Post Posted: Tue Jul 27, 2010 12:16 am 
Offline

Joined: Thu Jun 24, 2010 12:53 am
Posts: 22
sloop1 wrote:
How about people that don't have Mic's? It would help me more to see what they are going to build next ratter then me make things they don't need?


Well There is a text messaging service on xboxlive not just voice so maybe getting to know your friend and planning whats gotta be done next.

the game does not have a time limit (atleast i think)

Hopefully getting to know what your friend is building in a future version of the game

_________________
Image


Top 
 Profile  
 
 Post subject: Re: How Will The Local Multiplayer Co-op Work?
 Post Posted: Tue Jul 27, 2010 12:21 am 
Offline

Joined: Thu Jun 24, 2010 12:53 am
Posts: 22
Quick Question Ninjabee!

Considring you want to make the game co-op and allow it to be played with friends
and make it feel like a family game....

Why didn't you just make only the host can choose what blueprint is next to build

When ever the host changes the blueprint it changes on the players in the game

plus+ you should of added blueprint highlighter
e.g-(when a part of the blueprint is being built the piece that is planted should highlight for all players to see what he has built and to stop you running back and forward see what you already built)

this then stops people moaning about stuff!

_________________
Image


Top 
 Profile  
 
 Post subject: Re: How Will The Local Multiplayer Co-op Work?
 Post Posted: Tue Jul 27, 2010 4:17 am 
Offline
NinjaBee
User avatar

Joined: Wed Sep 15, 2004 11:25 pm
Posts: 1781
Ah, well, the big reason is that a lot of players play cooperatively but work on separate buildings. Forcing everyone to work on the same building would be lame. Each player should be able to choose what he or she wants to do!


Top 
 Profile  
 
 Post subject: Re: How Will The Local Multiplayer Co-op Work?
 Post Posted: Tue Jul 27, 2010 4:22 pm 
Offline

Joined: Tue Jul 27, 2010 1:52 pm
Posts: 41
The way the local co-op is shown in the video is amazing. I like how the spilt is directional like that. I've never seen a game do split screen quite like that before.

The first game I ever saw that had co-op split while playing and join back together like that was The Warriors on PS2 and Xbox. But it didn't do that directional thing. The split just occured in the middle like pretty much every split screen co-op game.

You guys are just brilliant!

Anyway, I can't wait to show my girlfriend. It is going to be great to be able to play side by side with her when AWoK comes out


Top 
 Profile  
 
Display posts from previous:  Sort by  
 
Post new topic Reply to topic  [ 20 posts ]  Go to page Previous  1, 2

Board index » Games » A World of Keflings


Who is online

Users browsing this forum: No registered users and 2 guests

 
 

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron